Acid Whiplash by Anonymous (a.k.a. Rybread Celsius Can’t Find A Dictionary by Rybread Celsius and Cody Sandifer) [Comp98]

IFDB page: Acid Whiplash
Final placement: 23rd place (of 27) in the 1998 Interactive Fiction Competition

“This is terribly, terribly unfair. I’m really sorry. But I just started laughing hysterically, and it’s not what the author intended. In the middle of an intense ending sequence, I read the line:

‘My blood pumper is wronged!’

I just lost it. It’s a very ‘Eye of Argon’ sort of line.”
— Andrew Plotkin, reviewing “Symetry”, 1/1/98

“It takes guts to do *anything* wearing a silver jumpsuit.
My point:
I bet Rybread wears *two* silver jumpsuits while he writes IF.”
— Brad O’Donnell, 1/6/98

I hope my title line isn’t too big a spoiler. I guess I can’t feel too guilty about giving away something that’s revealed in the first 3 seconds of the game. Anyway, it would be impossible to talk about this game without talking about Rybread Celsius. Yes, Rybread Celsius. The man, the myth, the legend. There are those who have called him “A BONA FIDE CERTIFIED GENIUS” [1]. There are those who have called him “the worst writer in interactive fiction today” [2]. There are even those who have called him “an adaptive-learning AI” [3]. Whatever the truth behind the smokescreen, opinion is clearly divided on the Celsius oeuvre. He appears to have an enthusiastic cult following who look at his works and see the stamp of genius, paralleled by another group who look at those selfsame works and see only barely coherent English and buggy code. I have always counted myself among the latter. Works like Symetry and Punkirita Quest set my English-major teeth on edge. I have never met a Rybread game that I’ve liked, or even halfway understood. But Acid Whiplash is different.

First of all, I need to say that I’m going to call it Acid Whiplash, for several reasons:

  1. I’m not sure what the game’s real name is supposed to be.
  2. The other name, while it may be (is!) perfectly true, is just too long to write out.
  3. Acid Whiplash is just such a perfect name for this game.

I’ve never dropped acid myself, but I’m guessing that this game is about the closest text game equivalent I will ever play, at least until my next Rybread game. The world spins crazily about, featuring (among other settings) a room shaped like a burning credit card (???), nightmarish recastings of Curses and Jigsaw, and your own transformation into a car dashboard. Scene changes happen with absolutely no warning, and any sense of emerging narrative is dashed and jolted about, hard enough and abruptly enough to, well, to give you a severe case of mental whiplash. Sounds like a typical Celsius game so far, right? But here’s the best part: stumbling through these hallucinogenic sequences leads you through a multi-part interview between Cody Sandifer and Celsius himself, an interview which had me laughing out loud over and over. Sandifer is hilarious, striking the pose of the intensely sincere reviewer, taking each deranged Celsius word as gospel, and in the process manages actually to illuminate some of the interesting corners of his subject, and subject matter. And Rybread is… Rybread, no more or less than ever. Perhaps being changed into a dashboard while listening makes the whole thing funnier — I’m not sure.

As usual, my regular categories don’t apply. Plot, puzzles, writing — forget about it. Acid Whiplash has no real interaction or story in any meaningful sense. (There is, however, one very funny scene where we learn that Rybread is in fact the evil twin of a well-known IF author). If you’re looking for a plot, or even something vaguely coherent, you ought to know that you’re looking in the wrong place. But if you aren’t familiar with the Way of the Rybread, or even if you are, I recommend giving Acid Whiplash a look. It might shed some light on what all these crazy people are talking about… but don’t expect to understand the next Celsius game.

[1] Brock Kevin Nambo

[2] Me. (Nothing personal.)

[3] Adam Thornton

Rating: 5.2 (This is by far the highest rating I’ve ever given to Rybread. In fact, I think it beats his past 3 ratings from me put together!)

Symetry by Ryan Stevens as Rybread Celsius [Comp97]

IFDB page: Symetry
Final placement: 32nd place (of 34) in the 1997 Interactive Fiction Competition

Oh, man. When I saw the title, one misspelled word, I began to feel the familiar dread. When I read the tortured sentences of the introduction (“Tonight will be the premiere of you slumbering under its constant eye.”) the fear built higher. And when I saw the game banner, I knew that it was true: Rybread Celsius has returned! Yes, the infamous Rybread Celsius, author of last year’s stunningly awful Punkirita Quest One: Liquid and only slightly less awful Rippled Flesh. Rybread Celsius, who announced to the newsgroups that his games would suck, and proved himself extravagantly correct. Rybread Celsius: I hope it doesn’t hurt his feelings if I call him the worst writer in interactive fiction today.

See, he just doesn’t write in English. Sure, it may look like English, but on closer inspection we find that the resemblance is passing, perhaps even coincidental. Misspellings and bad grammar are just the tip of the iceberg. The sentences often just don’t make sense. (For example, “A small persian rug sits as an isolated in the center of the room…” I’m not making this up. In fact, this all comes before a single move can be made in the game.)

But OK, say you were smart and had a good translator, and could understand what the game is talking about. Then, my friend, you would have to deal with the bugs. The game world makes almost zero sense, even if you can get past the prose. Simple commands like “get in bed” thrust you into darkness, at the same time insisting “But you’re already in the Your Bed.” (you weren’t.) Perhaps you’d turn to the walkthrough in such a situation. No luck. In fact, the (twelve-move) walkthrough includes a command which isn’t even in the game’s vocabulary. The best you can achieve is “A Phyric Victory” (I think he means “Pyrrhic.”)

I don’t mean this as a personal attack. I really don’t. I would love to be proved wrong, to see “Rybread” come up with a great game, or even an understandable one. But I’m not holding my breath. Go ahead, play Symetry. Just don’t say I didn’t warn you.

Prose: … oh, forget it.
Plot:
Puzzles:
Technical (writing):
Technical (coding):

OVERALL: A 1.4 (you’ve got to give the guy credit for persistence.)