Spodgeville Murphy and the Jewelled Eye Of Wossname by David Fillmore [Comp99]

IFDB page: Spodgeville Murphy and the Jewelled Eye Of Wossname
Final placement: 25th place (of 37) in the 1999 Interactive Fiction Competition

The 1996 IF competition was won by a Graham Nelson game with the highly improbable name The Meteor, the Stone, and a Long Glass of Sherbet. Since then, every year we’ve had at least one entrant with a long, silly name. In 1997, there was The Obscene Quest of Dr. Aardvarkbarf and Phred Phontious and the Quest for Pizza. In 1998, we had I Didn’t Know You Could Yodel. And this year, David Fillmore brings us Spodgeville Murphy and the Jewelled Eye of Wossname. Is there a causal relationship here? Probably not. More likely, a long and goofy title allows the author to set up some basic expectations about the work at hand. In essence, titles like this say: “Check me out! Boy, am I wacky! Prepare to be taken on a zany and madcap adventure through an absurd universe!” However, the comparison with Meteor is instructive in the following way: having set up the above expectation, Nelson subverted it by using a silly and comedic scenario (riding an elephant next to an aristocratic airhead) as the entry point into what became a rather atmospheric and austere cave adventure. The surprise value of this shift lent strength to the sense of wonder that the game worked to impart. His successors, on the other hand, have struggled vainly to live up to the wacky promise of their titles, providing a few funny moments along the way but generally falling far short of the joy of coherent absurdity. Wossname, sadly, is no exception.

The game certainly does have its funny moments. Its introduction effectively parodies the genre of Enchanter, Beyond Zork, and Path to Fortune with lines like this: “Another champion must be sought; an idiot unskilled in anything but adventuring…” The title page pulled off a good joke by presenting the game with a dramatic flourish, crowned with a grand-looking box quote from Shakespeare, a quote which turned out to have no relevance at all to the game, and very little meaning in general. (“It is an old coat.”) Finally, typing “Zork” leads to one of the best easter eggs I’ve ever found in a competition game. Go on, try it — I won’t spoil it by trying to describe it. But for every funny moment, there were several more that just fell flat. The “full” score listing might have been funnier if not for the fact that last year’s Enlightenment did the same thing with much more panache. Several allusions to various sources (the Zork games, Indiana Jones) were so obvious as to belie any cleverness. Lots of other attempted jokes were just, well, not that funny, and little is more tedious than unsuccessful attempts at humor (as anybody who has watched a lame sitcom can tell you.)

Adding to this tedium is the fact that the game is plagued with a number of errors, both in writing and coding. Now, the writing errors were much less frequent, and many had to do with formatting — strange line breaks, random strings of spaces and the like. Misspellings and grammar errors were relatively few, though at one point the game does manage to misspell the name of its own main character. Coding errors, however, were abundant. For example, every time you climb a particular object the game dutifully reports that you clamber onto it, reprints the room description with additional information now available to you, then inexplicably protests that you’re already on the object. At another time, the ceiling falls in, but this cataclysmic event has absolutely no effect on anything sitting on the ground. “Drop all” just doesn’t seem to work. Most egregious, though, is the fact that the final puzzle hinges on an item which, as far as I can determine, is never mentioned in any description. I only found it accidentally, through the fact that the parser includes scenery objects in its response to commands like “get all”. I felt clever for solving the puzzle by tricking the parser, but it didn’t make me any more impressed with the game. What’s more, I spent the half-hour before that floundering around in circles, trying to figure out what in the hell I could possibly be missing. Normally I ascribe this sort of thing to lack of beta-testing, but the credits indicate that no less than seven people tested the game, so I don’t know. Perhaps the time it took them to read the title preempted their ability to test the whole game?

Rating: 5.2