About my 2001 IF Competition Reviews

In 2001, I entered the IF Competition for the first time since 1996. My entry, Earth And Sky, was inspired by the Marvel comics I’ve loved since age six, and was entered under the Marvelicious pseudonym “Lee Kirby”. The previous year, I’d written a long and very heavy non-competition game called LASH: Local Asynchronous Satellite Hookup, which was partly about the antebellum South of the U.S., and had me reading many a slave narrative for research. After that, I wanted to write something lighter and more fun, and I’d never yet played superhero IF that I found really satisfying, so I wanted to make some.

Earth And Sky was also intended as the first episode in a series of games, and I would end up entering the other two episodes into the Comp as well, but that’s a topic for a later time. The game took 8th place — oddly, the same exact ranking as my 1996 entry, Wearing The Claw. Of course, while I was writing these reviews, I didn’t know that, so as I had in 1996, I played the games partly with an eye toward checking out my competition as well as the competition.

Weirdly, this was also the first and only Comp where I didn’t review the winner, because I’d been a beta tester for it. Jon Ingold‘s excellent All Roads took the top prize that year, and I was happy to have contributed a little to it. It’s strange collecting the reviews now though, and knowing that this site won’t contain a review of the 2001 winner. (Well, not anytime soon anyway. Who knows, maybe I’ll come back around to reviewing it?) The other game I skipped was called Begegnung am Fluss, which I couldn’t play due to my total inability to read German.

I do have the ability to read English, much to the disadvantage of many 2001 games. My patience for terrible writing decreased steadily throughout the competition, and I didn’t really start with that much. At one point, I started fantasizing about getting points every time I spotted an error, which I imagined would award me a score of “524,000 points out of a possible 200, earning me the rank of Gibbering Grammarian.” The Gibbering Grammarian found himself giving lessons on things like the use of definite vs. indefinite articles, and creating a special label for what I called “NASTY FOUL IT’S/ITS ERRORS”. I was inspired by the Vile Zero Error From Hell, a particularly nasty way of crashing the Z-machine, since NFIEs tended to have the same effect on my brain and mood.

Similarly, I really turned into Mr. Cranky around implementation issues, and in particular non-standard development systems. Just as bad were the games that applied outmoded ideas to modern systems, as I’d really had it with mazes, inventory limits, and so forth. But despite my grumpiness and anxiety about my own game, I still found much to delight me in this year’s competition, and just as much to intrigue me and push my thoughts forward about the medium itself. As in 1996, I hardly minded losing to such stellar work.

One more thing: in the fall of 2001, the shadow of 9/11 loomed large. It was a bizarre time to be an American. One unfortunate game ran afoul of this circumstance by presenting a sympathetic portrayal of terrorists. Another year, I might have had a different reaction, but in October of 2001, it just didn’t work for me.

I posted my reviews for the 2001 IF Competition games on November 16, 2001.

Some notes on IF Competition reviews

From 1996 to 2004, I reviewed almost every game submitted to the IF Competition. There were a few exceptions, though:

  • My own games, for obvious reasons.
  • The games for which I was a beta tester: Mother Loose and All Roads. Both of these games were excellent, but I didn’t review them since I felt like I’d influenced them.
  • The 1996 game Promoted!, which required the OS/2 operating system to run. (Though it has since been ported to Inform.)
  • The 2000 games Infil-Traitor and Happy Ever After, which had known bugs that required recompilation before the games were viable. I’m a bit persnickety about playing games in the state in which they were submitted on the deadline day, and I viewed those games as ineligible based on their initial brokenness.
  • The 2001 game Begegnung Am Fluss, which was in German.
  • Games written by newsgroup trolls (defined by me as people who have made multiple, unprovoked, personal attacks on newsgroup regulars), which I didn’t have the ability or inclination to review fairly.

Everything else, though, will be showing up here. I’m going to add every review as its own post, even though that will sometimes make for some pretty short posts, especially for reviews from the earlier years, before I came into my full superverbosity. My reason for this is that I’d like to be able to link directly to a review, rather than an anchor tag on a page full of reviews. I’m planning to add pages here that index all the games both by comp year and overall, and it will be way easier if each review is self-contained.

I’m also going to be leaning heavily on the wonderful Interactive Fiction Database, which contains a comprehensive catalog of interactive fiction works. For each game, I’ll provide a link to its IFDB page, and anytime I reference a game I’ll link to IFDB, just as I have above. I would love it if these posts can bring attention to some of the wonderful IF of the past. (Or even some of the dire IF of the past, if that’s for some reason what you fancy.)

Like much of >INVENTORY, my approach will be a bit experimental, and I expect to learn and iterate as I go. At the very least, I want to indicate which year’s comp contained the game, who wrote it, how it placed, and what score I gave it. A note about my scoring — although competition scores are always submitted as integers from 1 to 10, my own reviews add one decimal place to that score, because I often found that I wanted to express a bit more nuance. A high 7 feels different (to me) from a low 7… y’know? For the purposes of my submitted scores, I’d always round up on .5, so for example that lowest possible 7 would be 6.5, and the highest possible 7 would be 7.4. I also made it my practice to stop playing after two hours, whether I was finished or not, and base my score and review on that two-hour (or less) experience.

One last thing — from 1997 onwards, the competition game package came with a tiny little program that would provide you with a list of the games in randomized order. Like most judges, I can’t help but be influenced by the order in which I experience things, and playing the 1996 games in alphabetical order by title may have unfairly influenced some scores. Consequently, I always played the games thenceforward in a random order to eliminate that bias.

I will be posting my comp game reviews in the order I played them. As time went on, that sequence became a journey in itself, and reviews of later games would be influenced by reviews of earlier games. Never fear, the site will be searchable, and I’ll provide pages which list the games alphabetically.