Guard Duty by Jason F. Finx [Comp99]

IFDB page: Guard Duty
Final placement: 36th place (of 37) in the 1999 Interactive Fiction Competition

Wow, now that’s really too bad. As with The Water Bird, I knew that there was a fatal bug in Guard Duty before I started playing it. I didn’t know what that bug was. Turns out the game crashes as soon as you take inventory. This crash occurs with both Frotz and Jzip. It doesn’t occur with Evin Robertson’s Nitfol interpreter, though that interpreter will spit a lot of errors at you during crash-worthy occasions unless you turn on its “ignore” function. So that gave me a decision to make. Do I rate the game based on its ability to function under my traditional interpreters of choice, or do I download a new interpreter, set it to ignore all errors, and play through the game (or as much as can be played) that way?

I chose the former. Here is my reasoning: I try to judge all the competition games on a level playing field, as much as possible. When I played The Water Bird, I played the version that I downloaded on October 1, fatal bug included. If the author had released a bugfix version, I wouldn’t have used it, because one part of the challenge of the competition, as I see it, is to release the best game possible by the assigned deadline. If I play a version that comes out after the deadline, that version would have an advantage over all the other games whose authors could have fixed post-deadline bugs, but who didn’t do so because they’re following the rules.

A similar logic applies to interpreter-specific bugs. To my way of thinking, a bug that shows up in any interpreter (as long as it’s not the interpreter’s fault) is a bug that ought to be factored into the game’s rating. Even if it’s possible to jigger an interpreter so that it will look like the bug doesn’t exist, that doesn’t mean that the bug is gone. Part of an author’s job is to test the game thoroughly enough that its bugs get fixed before the game is released. If this doesn’t happen, the bug should be factored into the game’s rating. I already wrote my screed on how games that haven’t been bug-checked or proofread shouldn’t be entered into the competition, and there’s no point repeating it here. It’s really too bad, though, because like The Water Bird, Guard Duty showed a lot of potential before it crashed and burned.

Unlike the bug in The Water Bird, however, Guard Duty‘s bug is of a nature that I felt it made the whole game unplayable, not just a portion of it. For that reason, I didn’t feel justified in giving the game any rating higher than 1. I hope that in remembering Guard Duty, authors will think twice about entering a game into the competition before it’s ready. It’s really not worth it.

Rating: 1.2

The Water Bird by Athan Skelley [Comp99]

IFDB page: The Water Bird
Final placement: 29th place (of 37) in the 1999 Interactive Fiction Competition

From the update on the comp web site, I already knew that The Water Bird had a game-killing bug in it, so I wasn’t surprised when I found it. What I was surprised by (though maybe I shouldn’t have been) was the number of other, extremely basic, bugs I found in it. This is unusual for me — usually once I see or hear of one bug in a competition game I expect them to come in droves, but the opening text to The Water Bird is so good that I allowed myself the belief that the critical bug was just a really bad-luck oversight, one of those things that makes you just about swallow your own tongue as an author the second a player finds it and it’s TOO LATE to change a thing. But no, actually, there are bugs throughout the game. In fact, in only the game’s second location, attempts to walk in an unavailable direction are met with “[TADS-1023: invalid type for built-in function]”.

This extremely fundamental omission is emblematic of the unfinished feel that the entire game has. It reminds me of a poster we have up in our bathroom, a print of an unfinished painting from London’s National Gallery. Part of the canvas is an accomplished portrait of a young woman with a dramatic landscape behind her, and the other portion of it is just a brown mass, with rough lines drawn to indicate how the rest of the painting will go. Similarly, Water Bird reveals its edges at unexpected moments. Here’s one room description:

Lodge Roof
You are on the roof of the lodge. From here you can see most of
the village. ... (good view, etc., smokehole (covered by?))

Now, to be fair, that’s not typical. Most of the descriptions are written, and written well, but there are several occurrences of the “…” symbol, which I’m guessing was the author’s Search-and-Replace code for “Elaborate on this later.” Incidents like this made me feel like I was playing a game that isn’t even ready for beta testing, let alone general release.

I have an opinion on this sort of thing. I’ve expressed this opinion before, and it hasn’t met with general approval. Nor do I expect it to now, although to me it seems like sheerest sense. But I just have to say it: if your competition entry isn’t ready by the deadline, and by “ready” I mean fully proofread, beta-tested and (please) played through at least once to ensure that it’s finishable, DON’T ENTER IT. Don’t even breathe a word of its existence. I adamantly maintain that you gain no appreciable benefit from entering an unfinished game into the IF competition. Instead, it’s detrimental to you in several ways.

First of all, many people who might have been open to playing your game will write it off as buggy and poorly done, and probably never come back to it again. After all, why should they bother with your rough draft when there are so many pieces of really good IF being published each year, and a wealth of older classics in the archive, all available for free? The audience for IF isn’t so large that an author can afford to alienate such a significant portion of it; as the hoary cliche goes, “you never get a second chance to make a first impression.”

Secondly, releasing an unfinished game tarnishes your reputation as an author, since it implies that you really don’t care how good your work is before it’s released, that you don’t take pride in it. But perhaps most heartbreakingly of all, it’s so agonizing for a player to go through a game that has lots of good pieces but is an overall bad game, and bad not because its author can’t write, not because there’s anything wrong with the concept or the programming or anything, but just because it’s NOT FINISHED. It’s like biting into a pancake and finding that inside it’s still just batter. It’s so much more disappointing than going through a game that just plain stinks on ice, because it’s so clear how much unrealized potential is present in the unfinished game.

I’m an author myself, and I understand how much time and energy goes into the writing of an IF game. Why would you want anybody to see that game before you’ve honed it and worked out the kinks? Why waste all that good effort? Instead of entering that game, finish it. Do it right. Then release it in the Spring, or the Summer. Or if you really want to be in the competition, enter it in the next year’s competition where it has a chance of kicking some serious butt over all the unfinished games in that year’s field. Exercise a little patience.

Hmmm, well I seem to have ascended my soapbox and delivered a rant, completely heedless of the fact that I’m supposed to be reviewing The Water Bird. OK, here are some impressions from what I saw of the game. It’s obviously quite well-researched, and makes a very smart move by putting most of the author’s explication of that research into footnotes, so that a player can choose whether or not to be exposed to it. This is a new approach to footnotes in IF, one that is amusingly enough much closer to how footnotes are used in actual books. The game is well-written, with great puzzles and a really interesting subject, and if it were finished I have no doubt it would make a sterling entry into that fledgling canon of folktale IF currently occupied by games like Firebird and Lesson of the Tortoise. Indeed, it’s so good that my disappointment was all the sharper when I realized that I couldn’t actually finish it, because by the time I hit that point I very much wanted to see the rest of what The Water Bird had to offer.

Rating: 4.1