Sun and Moon by David Brain [Comp02]

IFDB page: Sun And Moon
Final placement: 21st place (of 38) in the 2002 Interactive Fiction Competition

Sun And Moon is a strange beast. It certainly isn’t a text adventure, not even one of those multiple-choice web text adventures we’ve seen in previous competitions. Instead, it’s something altogether more interesting. After the manner of the ingenious online promotional campaign for Steven Spielberg’s movie A.I., Sun And Moon draws us into its story through a conglomeration of web sites — diaries by fictional characters, press releases by fictional companies, and so on. To a degree, this works pretty well. The weblog really looks like a weblog (it’s even on angelfire.com, pop-up ads and all), and the personal websites of the other characters are convincing too. They all mix links to actual sites with links that extend the fiction, thereby significantly blurring the boundary between the story and the world.

The game even provides email addresses for the characters. I tried writing to these to see if I’d at least get an autoresponse, but alas, it wasn’t to be. The company web site stretches credulity a bit, especially the “here’s where I’ll bitch about the boss, because I’m sure he’ll never read it” section — only the very confrontational or the very stupid would actually do such a thing on their own company’s website. Still, the overall effect of these narrative elements is absorbing; the fictional pieces of Sun And Moon are strong.

The interactivity is another matter. Certainly, there’s a degree of interactivity to following links from one web site to the next, but given that pretty much all the fictional content of those sites is just static text, that interactivity is only a shade greater than turning the pages of a book. Instead, Sun And Moon provides the vast majority of its interactivity in puzzles that bear almost no direct relationship to the story itself.

It seems that several of the characters in the story are puzzle enthusiasts (mazes and cryptic crosswords), and offer puzzles of their own creation via their web sites. Oh sure, some small element of the solution to these puzzles relates back to the story, but for the most part they are puzzles for their own sake. One could certainly argue that there are plenty of text adventures for which the same is true, and it’s interesting to think about where this game sits on the interactivity spectrum when compared to pure puzzle games like Color And Number. Nevertheless, it was my experience that the story and the interactivity in Sun And Moon sat alongside each other in ungainly halves, a narrative quite literally alongside a crossword, joined by tendrils that were tenuous at best.

Centaur works like this certainly add spice to in the ongoing debate about defining the term “interactive fiction.” In fact, I’m inclined to predict that Sun And Moon will spark a bit of a debate over just what sort of works belong in the competition. Personally, I wouldn’t bar works like this one from the comp — I’d rather have a wide definition of IF than a narrow one, and at several points in the game I was excited not just by its content but by the possibilities its form suggests. Then again, it doesn’t have all that much in common with a regular text adventure, and it almost seems unfair to rate it alongside TADS and Inform games.

So I’m in a quandary. On the one hand, my ratings tend to be based on how much I enjoyed the experience of a particular game, and I enjoyed the experience of Sun And Moon a fair amount. On the other hand, much of that pleasure wasn’t due to Sun And Moon itself, but rather because it introduced me to the fascinating form of cryptic crossword puzzles, and because it inspired me to think about what sort of stories might be created using these media. In addition, for me there is no way this game could have fit into two hours (though some portion of my time was devoted to teaching myself about cryptic crosswords), and consequently there’s a great deal of it I haven’t seen or solved.

What I did see provided an interesting story and some neat puzzles, but not what I would call an immersive fictional experience. Rather than being a fully realized piece of web IF itself, Sun And Moon feels more like a signpost to some very interesting territory ahead.

Rating: 7.3