IFDB page: Identity Thief
Final placement: 38th place (of 38) in the 2002 Interactive Fiction Competition
On the plus side, this is a superhero game. I like superheroes. On the minus side, well, everything else. Quest is just about the same as it was the last time I played a Quest game, which was last year. I talked about its shortcomings in my review of Comp01’s Lovesong, so I won’t rehash that.
I will, however, complain about the fact that apparently Quest savegame files have the directory path of the original game file hardcoded into them. Consequently, when I played the first half of Blade Sentinel on my lunch hour at work and then took the save file with me to finish the game at home, the restore failed miserably, since it was looking for my work machine’s directory structure.
So I loaded the savegame file into a text editor, found the directory path and changed it, and managed to do my restore, only to discover that Quest is terminally broken under Windows XP, showing no input line. You would think that the “handful-of-verbs, mouse-interface” problem might cancel out the “no input line” problem, but apparently only most of the game’s verbs are available via mouseclick. Two or three must be typed in, which is tough to do without an input line. So I took it to my WinME machine, got it working, and discovered that the game is fatally bugged and unfinishable. So that makes rating it easy. Oh, and the English is really, really terrible.