Ninja II by Paul Panks as Dunric [Comp05]

IFDB page: Ninja II
Final placement: 36th place (of 36) in the 2005 Interactive Fiction Competition

So, like the other Panks game I played from this comp, Ninja II required me to fire up a DOSBox instance to get it working. However, unlike that other game, I found myself with very little patience for this one.

I’ve already written my rap on Panks, and what’s more, this game is almost identical to his entry from Comp04 — it has one additional “puzzle”, and those scare quotes belong there. (The puzzle, which is simultaneously ridiculously hard and stupidly easy, prompts you with “Dare you beat dragon?” and leaves you to determine exactly how that phrase works as a “clue”.)

Granted, I played the earlier version of Ninja 19 years ago, and remember virtually nothing from it (except that it’s bad), but I don’t need to revisit it. I’ve done my time. Plus, re-submitting a nearly identical game to your last year’s entry is obnoxious behavior, however you slice it.

Rating: 1.9

Jesus of Nazareth by Paul Allen Panks as Dunric [Comp05]

IFDB page: Jesus of Nazareth
Final placement: 33rd place (of 36) in the 2005 Interactive Fiction Competition

Between this game and Panks’ previous comp entry, Ninja v1.30, one year elapsed. Between that review and this one, the better part of 18 years has elapsed. In the interim, some things have happened, including the author’s death in 2009, just shy of his 33rd birthday.

Panks contravened many of the social norms in the IF community, and for that reason provoked reactions ranging from shunning to outright hostility. Jason Scott sums it up as well as anyone in the blog entry he wrote shortly after Panks’s death, and the comments from that entry (one of the few times I actually recommend reading the comments) flesh out the picture further.

Many things have changed technologically in those 18 years as well, which meant that I couldn’t just double-click the game file in order to run it the way I might have been able to in 2005. Jesus of Nazareth is a Windows executable, and Windows 10 wants nothing to do with it. I had to fire up a DOSBox instance to run it, and even once that succeeded there was certainly nothing like a scripting capability available, so I was reduced to taking the occasional screenshot so that I could remember notable moments in the experience of the game.

I wasn’t certain I really wanted to go through the bother, because I did not expect the game to be good, and it wasn’t. And if DOSBox had failed, I’d probably have given up. But when it succeeded, and I could at least play the game, I felt like I should at least give it a try, and in light of the author’s short and difficult life, I’m not inclined to be hypercritical.

Nevertheless, what we have here is not great. It’s a homebrewed parser game — one of Panks’ specialties — which is deeply player-unfriendly. Most anything the parser doesn’t understand (which is most things), it responds to with “You cannot do that here.”, giving a “Hello Sailor” feel to the proceedings minus any of the humor or sense of distant potential. In the very first scene, there’s a note, and if you try to read it, you’re told “You can’t make out the note.” If you type “x note” (not “X NOTE” because the parser can’t handle capital letters)… you read the note. You meet a centurion who is holding a spear, helmet, and shield. If you try to examine any of those things, you’re told, “That isn’t here.”

Technical flaws aside, the premise of this game made me smile. You play — not surprisingly — Jesus of Nazareth, and your goal is to get followers. The game knows and relies upon the command “convert”, as in “convert matthew.” The “score” command tells you this, at the beginning of the game:

Your goal is to convert at least 4 disciples to your cause.
Thus far, you have converted:
You still have 6 disciple(s) left to convert.

If you’re going to make Jesus the PC in a text adventure, this seems like a pretty logical way to keep score! On the other hand, if you’re going to make Jesus the PC in a text adventure, the parser should probably know the word “forgive”. See, I hadn’t wandered too far when I found myself trapped in a location with the aforementioned centurion, who was insisting on seeing my papers, and wouldn’t let me leave. I had no papers — no inventory at all. Talking didn’t work. Converting didn’t work. Forgiveness wasn’t even an option. And there is no walkthrough.

So I quit, and forgave the game its trespasses.

Rating: 3.5

Ninja v1.30 by Paul Allen Panks [Comp04]

IFDB page: Ninja
Final placement: 36th place (of 36) in the 2004 Interactive Fiction Competition

You know, for all the newsgroup fuss and furor that Paul Allen Panks has created over the years with his obsessive marketing and subsequent defenses thereof, I’ve never actually played one of his games. I’ve been wishing for years that somebody would review Westfront PC for SPAG, but so far, no takers. Of course, what I’ve gleaned about that game is that it contains hundreds of fairly samey rooms and a bunch of randomized combat, so I can’t say I’m terribly surprised not to have received a review. Heck, the SPAG standards say that reviewers must finish a game before reviewing it, so maybe somebody started in on it the first time I made the request (in 2000) and still hasn’t gotten through it yet.

At any rate, Ninja v1.30 is Panks’s first comp game, so I was interested to see how well he presented himself. The answer: not very well. It’s bad. Really bad. For one thing, it is so primitive as to lack almost any IF conveniences. There’s no “X” command, no “L” command, and no “I” command. It goes without saying that there’s no SCRIPT or UNDO or anything handy like that. Despite the fact that it contains only four rooms and one puzzle (which is so heavily clued it can hardly be called a puzzle at all), to detail all its failings would be a pretty mammoth undertaking. So let me just pick a few choice ones:

  • The sudden-death endings, which frequently hit out of nowhere. Note that these are particularly annoying in an environment without UNDO.
  • The utterly arbitrary restrictions. For instance, this:
    You are within the shinto shrine. The room is lit by only the light from a nearby window. All else is darkness. You may 'exit shrine' to the south, or head west out the window.

    ? s
    Your path is blocked. Try 'exit shrine' instead.

    Why?

  • The maximum score, different every time the game ends. (Well, I guess the second number in the score might not be the maximum, but if so it’s left completely unexplained.)
  • Terrible writing. For a game that probably has less than 300 words, it’s amazingly well-populated with comma splices, redundancy, and awkward phrasing.
  • Bugginess. For instance, at one point the game started printing “>20” after every command, inexplicably.

Okay, enough of that. It’s just really not good at all. But there is a way to enjoy it, at least for me. See, I like to think that there exists a tiny sliver of possibility that Panks is actually just a satirist with a very, very, very dry wit. I mean, really — if IF were a Christopher Guest movie, Panks would just have to be a character. It’s almost as if he’s playing a character all the time in his postings, and this game works perfectly as reductio ad absurdum interactive fiction. Look at it as a parody, as perfectly straight-faced and utterly ridiculous all at once, and it may provide a moment’s entertainment. Of course, that doesn’t mean you’d give it a high score in the comp or anything.

Rating: 2.4